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My Works > Cloister Scene Rendering

Details

This is a scene I realized entirely in 3D Studio Max taking inspiration from a photo took in a Cistercian Abbey in south France. The scene is roughly 7.000.000 polygons and was rendered in Mental Ray.

While modeling the architectural elements I decided to add some grunge elements like falling stucco pieces and vegetation taking over the building to increase visual interest. Adding the vegetation was also a little challenge as it required an extensive use of proxies to be able to keep rendering time and memory consumption low.

An early rendering of the scene
An early rendering of the scene.

All the plants were modeled in 3D Studio Max, imported in the scene as proxies and scattered on the ground using the Advanced Painter script. The technique is described in detail by Peter Guthrie (for VRay) in his excellent VRay grass tutorial.

Intermediate rendering of the scene
Intermediate rendering of the scene.
Volume pass rendered in Mental Ray
Volume pass rendered in Mental Ray.

The image was rendered in multiple passes and assembled again in Adobe Photoshop which I also used to do all the post processing work.

Highlights

  • Modeled in 3D Studio Max 2010.
  • Rendered with Mental Ray.
  • Extensive use of MR proxies to enhance rendering performances.
  • Rendering time at 1080p: 27 min. on Intel Core i7 920 @ 3.5Ghz, 6GB ram (Global Illumination, Final Gather, Rendering).

Hi-Res Images